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Welcome to the Official explanation of Softball
History as written by Bill Plummer III of the National
Softball Hall of Fame.
Here is a description Softball History and how it
started. These games were called Rounders and
Townball. Rounders is the sixteenth century British
version of a bat and ball game that dates back to "the
dawn of time". In theory, it is a descendant of the bat
and ball games played by our "cavemen" ancestors. This
theory is a result of the observation that there is no
culture in the world that does not have some form of a
bat and ball game.
Played in England as long ago as the 16th Century,
Rounders was a popular pastime. A version of Rounders is
still played by folks in the U.K and Ireland. By the
19th Century in America, the game had undergone many
changes, and was commonly called Townball. Today we play
still another variant called Baseball.
The object of Rounders is as such: Each time a
Defender successfully completes a foray and returns to
the Castle with his gleanings (more food or weapons,
etc.), he scores for his team. Tally is kept by marking
a stroke for each score. In other words, Each Runner who
makes it back into the Castle scores a "Tally". At the
end of the game, the team with the highest tally (the
most runs scored) wins. The game ends after each team
has been In the same number of times -- there is no
limit but exhaustion or darkness to the number of "In"ings.
Some of the Rules of Rounders:
1.Infinite Swings. The Striker (the person hitting or
"striking" the ball) has no limit on the number of tries
to hit the ball. He keeps trying until the ball comes in
contact with the stick.
2.Ball Must be Fed Where Striker Wishes. The Feeder
(the person throwing or "feeding" the ball to the
Striker) must throw the ball where the Striker wants it.
If the Striker is unhappy with a Feeder, the Striker may
request a new Feeder.
3.Any Hit - RUN! Any time the ball contacts the
stick, even a "tip", it is a valid hit and the Striker
must run. The ball may be struck anywhere. The Runners
at the Sanctuaries may begin running as soon as the ball
is struck -- whether it is a good hit or an Out doesn't
matter, once the Runner begins to run, KEEP GOING!
4.Run Clockwise! Upon hitting the ball, the Striker
then must run clockwise around the Sanctuaries. The
runner does not need to touch any of the Sanctuaries and
may run anywhere as long as he passes outside of each
Sanctuary.
5.Striker is Out. The Striker is out if the hit is
caught in the air or on one bounce.
6.Runner is Out. The Runner is out if he is plugged
(hit with a thrown ball) while running. He is not out if
he grasps a Sanctuary (that he hasn't used before - see
Rule 7) before he is plugged. Note: the Striker becomes
a Runner as soon as he begins running.
7.Sanctuarys Work Once. Once a Runner has touched a
Sanctuary, he may not let go of it and then grasp it
again - it has been used up for that Runner. (The idea
here is that you are hiding -- if you suddenly pop out
of hiding, everybody sees where you were hiding and it
doesn't do you much good to try to hide there again.)
8.In until Out. A player is "In" until he has been
gotten out. This also applies to the Castle - all
players who are "In" must remain in the Castle (they are
"Defenders"), if they step out they are "Out".
9.Undefended Castle is Vulnerable. If there are no
Defenders in the Castle (for instance, the last Defender
just struck the ball and is now a Runner) the Attacking
team (the team in the outfield) may capture the Castle
by plugging the Castle Stone.
10.Everybody Out. The teams change sides when the
entire Defending team is Out, or when the Castle has
been captured.
11.Two Rounders. If the last Defender hits the ball
and makes it all the way back into the Castle in one run
(a "Rounder") twice in a row then everyone on his team
is back In again.
12.No Blockades. No Attacking team member may get in
the way of a Runner in an attempt to prevent him from
grasping a Sanctuary or proceeding around the
Sanctuaries.
The Ball was made from four pieces of
leather that were sewn together into the shape of a
Ball. Before the ball was completely sewn shut, it was
stuffed with whatever is handy. Use raw wool for a very
bouncy, soft ball; old wool sock snippets for a less
bouncy, less soft, but still a far travelling ball;
leather snippets for a heavy, dead ball (for smaller
fields and older players); or old nylons for a dead,
soft ball (for smaller fields and young players).
The
Stick or Bat was a piece of wood 12" long or longer. Any
shape will do, but flat sided ones seem to be the most
popular. Make sure there is some sort of knob at the
bottom to keep it from flying out of the Striker's
hands.
By the
19th Century in America, the game had undergone many
changes, with regional variations abounding. Called "Townball"
(because each town had their own version) or
"Stickball", it was played all across America. You can
see soldiers playing it in photographs from the Civil
War. Our modern baseball is a variant of the version
played in Cooperstown, New York. There is an active
Townball organization in Cooperstown today, the
Leatherstocking Base Ball Club. The Object of the game
is the same as Rounders except instead of returning to a
Castle, in Townball, you return to a Fort. The rules
were basically the same except the Striker is called the
Batter and the Feeder is called the Pitcher in Townball.
The Sanctuaries are called Hideouts in Townball.
These
extra rules however were added to Townball:
1.Hanging
Out by the Hideout. If the runners have all stopped
running and are hovering near a hideout, and if the
Pitcher has the ball in his control by his stone, the
play shall be deemed ended and the Runners shall grasp
the hideouts and the next Defender is up. If either the
runner has not stopped running or the Pitcher is not in
control by his stone, the ball is still in play.
2.Pulling Up the Hideouts. If a Runner, in his or her
exuberance, pulls out the Hideout stake, that Runner is
automatically Out! Notify someone of a loose stake
before this happens to you.
3.Letting Go of the Hideout
Between Plays. If a Runner mistakenly lets go of a
Hideout after the play has ended but before the Defender
has hit the ball, that Runner is automatically Out!
The
ball and stick used in Townball were basically the same
as the ones used in Roundball. You can now see the
slight similarities between these games as they
developed from Roundball, to Townball and then into
Softball. The descriptions of Rounders and Townball were
written by Chris Monser.
Softball is a version of
baseball (itself a version of Rounders, via Townball)
that is played by mixed-sex mixed-ability teams;
although it can be played at a very serious level in a
highly organized way, it is also very suitable for
recreational play. It needs only a modest outlay in
equipment, and can be played in more or less any wide
open space (there is also a winter indoor version).
Softball was invented around the beginning of the 20th
century by American professional baseball players who
wanted to keep in practice during the off-season late
fall and winter months; the substitute game was played
indoors. Toward the end of the second decade of the
century, Canadian amateur players began to play the new
game outdoors, on playgrounds or other suitable fields;
the game then rapidly became popular in Canada and
obtained a foothold in the United States. Extensive
interest in softball began in the United States about
1930. The first national amateur softball tournament
took place in Chicago, Illinois, in 1933 in connection
with the world's fair then being held in that city.
After about 20 years, when fast pitching began to
dominate the game, slow-pitch softball was developed in
order to give batters a better chance at hitting the
ball.
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